Chain Beat I
+5
RekonZero
Angelic One
Zykan
! A Nerd Next Door
~Luvi
9 posters
Xenon Duel Academy :: Dueling :: Lessons :: Deck Discussions
Page 1 of 2
Page 1 of 2 • 1, 2
Chain Beat I
I said I was going to make this thread a million times; I will not lie, the Pojo thread is superior and I am there every day but as some of the members do not know what Pojo is or do not want to take the time reading, I have simplified Chain Beat in this thread and I will be happy to give deck advice to anyone who plays it.
"What is Chain Beat?"
First thing's first: Chain Beat is NOT Chain Burn. In these you will NOT find Chain Strikes, Just Desserts, ect, unless you want an interesting, more unique build. They are cards used in a stall burn deck. We are a CONTROL deck, meaning we like to seize our opponent's options and render them useless using the most of our ability. Now, this would usually look like senseless trap-usage but this deck is NOT that simple. You will find yourself begging your deck to give you the card you need and a lot of times you might have just used that card and realized you did not need to. That is the beauty of this deck; there are no forgiving turnarounds. You have to analyze the situation and utilize everything within your arsenal or you may find yourself dead by turn 3. Luckily this is okay as our monsters we use are the best floaters in the game and the hardest to get rid of.
----------
Building the Deck
Chain Beat runs a heavy trap lineup and a very low monster count. Infernities run more than us. Why? Our monsters are permanent. I dueled Dragon Rulers in their prime using 1 Rabbit and was able to win. Our monsters are literally the most impossible to kill creatures in the game (well, Maybe Rabbit is, Thunderbird is a **** too, though). Moving on to our . .
Monsters
Spells
Traps
Example Builds
Current Topic to Ponder
"What is Chain Beat?"
First thing's first: Chain Beat is NOT Chain Burn. In these you will NOT find Chain Strikes, Just Desserts, ect, unless you want an interesting, more unique build. They are cards used in a stall burn deck. We are a CONTROL deck, meaning we like to seize our opponent's options and render them useless using the most of our ability. Now, this would usually look like senseless trap-usage but this deck is NOT that simple. You will find yourself begging your deck to give you the card you need and a lot of times you might have just used that card and realized you did not need to. That is the beauty of this deck; there are no forgiving turnarounds. You have to analyze the situation and utilize everything within your arsenal or you may find yourself dead by turn 3. Luckily this is okay as our monsters we use are the best floaters in the game and the hardest to get rid of.
----------
Building the Deck
Chain Beat runs a heavy trap lineup and a very low monster count. Infernities run more than us. Why? Our monsters are permanent. I dueled Dragon Rulers in their prime using 1 Rabbit and was able to win. Our monsters are literally the most impossible to kill creatures in the game (well, Maybe Rabbit is, Thunderbird is a **** too, though). Moving on to our . .
Monsters
- Monsters:
- I praised our monsters and you'll see why in a moment. You should find yourself running 7-10 monsters. I run 7, personally.
You read this little rabbit correctly; he is the definition of a floater. Just be careful and if you can avoid it NEVER use his effect in your Main Phase, or you can never chain him again and he becomes.. dead. Rabbit is used for Chain Links for the builds that do like abusing Accumulated Fortune (We call them Legacy builds, but they're very weak). Note his effect says "return". This means he does not special summon himself back to field so your opponent cannot Torrential, Solemn Warning (especially not this as this is the resolution of the effect, though there are people out there), or Bottomless (if you have a Tenki, lol). 3 is staple.Wind-Up Rabbit | Beast-Warrior | 1400ATK/600DEF | LV 3 | Earth wrote:During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
He.. is.. INSANE. The only possible way to run over him is to summon, not activate anything, and miraculously get over my backrow without setting anything off. His 300 extra attack is vital. He can be Veiler'd though and not die forever like Rabbit. He is the beatstick you will need in Chain Beat and he can also be overlayed to make Ophion if you need to. (Be sure to have a Rabbit or another monster in hand/field first, though. XYZ plays are risky.) Run 3. I've seen people use 2. No. 3.Evilswarm Thunderbird | Thunder | 1650ATK/1050DEF | LV 4 | Dark wrote:During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
I choose to run the 1 I am allowed and I encourage others to as well. He is a very powerful monster and backed up with traps, is a game-ender. I was very sad when he as limited. 0-1.Thunder King Rai-Oh | Thunder | 1900ATK/800DEF | LV 4 | Light wrote:Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
I don't like this card mained, but he is definitely something I side. Very, very strong and ruins some match-ups we might struggle with.Banisher of the Radiance | Fairy | 1600ATK/0DEF | LV 3 | Light wrote:Any card sent to the Graveyard is banished instead.
I used to tech 1 but he is very prone to backrow hate. Everyone will ruin him the moment he hits field to stop his Tenki search. A thing about him though is you can use Black Garden to revive him. (We'll get more into Garden later.) He can also get rid of a dead Tenki for a free +1, though he isn't really worth it. 0-1Brotherhood of the Fire Fist - Bear | Beast-Warrior | 1600ATK/800DEF | LV 4 | Fire wrote:Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 monster on the field; destroy that target.
I prefer her over Bear. She searches my BTH/Void Trap Hole (assuming you run 1) and she is very, very rarely mauled after like Bear. She can also be revived with Garden, and be a +1 on summon! She's amazing. I run 1 IRL where I currently do not own certain cards. I'm going to keep her for a long time. 0-1Traptrix Myrmeleo | Insect | 1600ATK/1200DEF | LV 4 | Earth wrote:This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
Great for anti-meta builds. I don't like him in main, though. 0 or 2. 1 will not suffice.Fossil Dyna Pachycephalo | Rock | 1200ATK/1300DEF | LV 4 | Earth wrote:Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
We are always searching for new monsters to run. I did not list a new, like Morphing Jar #2 who just does not cut it this format, and Tour Guide. No. Do not run Tour Guide. I almost got admins called on me for mocking the guy on Pojo who did. Tour Guide is just bad; the rank plays are LAST RESORT and Tour Guide does not help you in the slightest. Run her for fun at most. . . Anyway be weary of something that looks gimmicky, like Madolche Magileine. We commonly main Dimensional Fissure and Macro and she can get in the way, not to mention getting 2 of her for Tiaramisu is difficult, let alone having 1 in the graveyard is a 0% chance. There is also cards like Reborn Tengu. He's semi'd so he's currently not good.
Basically think this; does it float? Does it add to my strategy? Not using it.
Spells
- Spells:
Do you not see how insane this card is? Muahaha, Thunderbird and Rabbit ignore the attack modification because they RETURN to the field from their effects, NOT. SUMMON. Therefore you have the biggest beaters on the field. Lovely~ This card makes Needle Ceiling live, too. It's amazing. Plus its reborn effect works with those who play Mrymeleo and Bear. <3Black Garden | Field Spell wrote:
When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden" Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field; destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
Hands up if this card has ever messed up your plays before! Indeed, we can run it with absolutely no penalties whatsoever, and they help defeat many match-ups and grind them into dust. If you run this and Graden you will normally either side 3 of these, or main 2 Garden and main 2 Necrovalley.Necrovalley| Field Spell wrote:All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
It searches your Rabbits! This is incredible necessary right now, so you should max it, though often I find myself siding one out.Fire Formation Tenki | Cont. Spell wrote:When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Love this card. It allows you to DECIDE 1 card in your hand for no reason. There are no negatives to this whatsoever. Always run the max number.Pot of Duality | Spell wrote:Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
Do I need to explain? We would usually run 2-3 Macro but..Dimensional Fissure | Cont. Spell wrote:Any monster sent to the Graveyard is banished instead.
Now the sad thing about Spells is we are very limited as to what runs. Some people run Upstart Goblin (don't be these people), others main Mystical Space Typhoons. I personally run 1 MST and 1 Double Cyclone as Cyclone frees a slot for me. It's all personal preference, honestly. I mean if you were really mean you could even run Chain Strike, though it isn't recommended. Anyway, backrow hate is nice but remember your field spells must be annoying and your spell count should never balance or be higher than traps, or you will have no backrow power.
Traps
- Traps:
We are the only deck that can run this card. The rulings say you only have to have 1 monster shuffled into the deck, so you activate it and chain your Rabbit/Thunderbird. Hell, you can ever get rid of a token from Black Garden but be careful, your opponents can, too. You should really be running 3 of these.Compulsory Escape Device | Trap wrote:Each player chooses 1 monster they control, then shuffles it into the Deck.
It's insanely broken and it has found it's way to the maindeck of many Chain beat players at 2. It comes out in Shadow Specters to the TCG.Mistake | Cont. Trap wrote:Neither player can add cards from their Deck to their hand except by drawing them.
This is very good. Make it a Chain Link higher than your monster and pop for free. It's blind MST food, too. The only downside is if they MST it upon activation it gets destroyed with no effect.Widespread Dud | Cont. Trap wrote:Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
This card is difficult for some, amazing for others. I find it amazing to the point I main 2 of them while others find it to be quite troublesome to get off. It works best in our Garden builds.Needle Ceiling | Trap wrote:Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
Royal Oppression anyone? Muahaha! It is great for obvious reasons. I main 2 and some do not run it at all currently. It works best with Macro, which sadly, was hit.Vanity's Emptiness | Cont. Trap wrote:Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
I've found myself being the only Chain Beat player running this that I haven't forced to try it. It wins me games, fking really. It protects better than Vanity so I side it in vs certain decks.Royal Prison | Cont. Trap wrote:Monsters cannot be Special Summoned from the Graveyard.
This is a card you should side in versus Evilswarms and Constellars. We have some extremely difficult matchups with them due to Pandemic and Omega to bypass Garden and then all of our backrow.Prideful Roar | Trap wrote:During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
Note you should always have a decent amount of traps. Draw power is not necessary in Chain Beat if you're a good player. You must be aware of every card that is played though and make only the best judgments. Your traps are your power cards so never use them in weak scenarios.
Example Builds
- Example Builds:
- ~Those in the Academy~
! Princess's build.
Sir Rai's build.
! A Nerd Next Door's build.
~Pojo's builds~
RaphaelLamperouge's build.
About this build: Raph does not duel competitively at the moment so his build is subpar. I add him to the top as he is the innovator, the one who honestly brought Chain Beat from nothing to something.
AKD999's build.
AKD deserves a lot of respect. He plays a very unique build and is a good innovator and duelist. If you don't like Garden, take a look at him.
theexzombie's build.
TheExZombie is a good friend of mine with a very funny build. His isn't exactly competitive but hey.
Current Topic to Ponder
- Chain Beat's latest theory.:
- Is Chain Strike a worthy side?
Last edited by ! Prince on Thu Oct 31, 2013 2:31 pm; edited 10 times in total
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
You can go ahead and comment on the monster portion. I'm going to type up Spell and Traps tomorrow. They should take a loooong time. . .
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
I do not really recommend Fossil Dyna either. Bear is a good card, but it does make our Deck a little prone to BTH.
Banisher of Radiance is a boss card at side.
Banisher of Radiance is a boss card at side.
! A Nerd Next Door- Posts : 12
Contribution : 12
Reputation : 0
Warning :
Re: Chain Beat I
Neo Spacian Grand Mole - awesome bouncer not susceptible to Bottomless and awesome for removing cards w/ destruction protection (Like zenmaines)
Re: Chain Beat I
I run the 1 I'm allowed it just isn't in here yet. Don't worry the guide is not done.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
Nice Guide, doesnt look like anything is missing.
Angelic One- Posts : 426
Contribution : 500
Reputation : 7
Warning :
Re: Chain Beat I
This deck is so good like im seriously 0 and 3 against it, it cant be beat lol
RekonZero- Posts : 1138
Contribution : 1413
Reputation : 9
Warning :
Re: Chain Beat I
I'm going to be adding a section on beating it later, lol.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
Im stuck i built it but need help. https://i.imgur.com/gEF0soO.png There it is and I need some advice on what to add in main, what to take out and what to go in side. I dont think we need extra so yeah. Also, do I need to add bottomless and torrential? Any comments will be appreciated.
Your's Truly
Darkphoenix
Your's Truly
Darkphoenix
darkphoenix- Posts : 205
Contribution : 221
Reputation : 6
Warning :
Re: Chain Beat I
actually you want to build an extra deck anyways
1) you opponent wont know what deck you are using
2) it might actually come in handy to be able to pull something out
3) if you run starlight road as a backrow protector, you can pull out a stardust dragon (when Garden isn't out, it can be a huge help to get over some things w/o using a valuable trap on it)
1) you opponent wont know what deck you are using
2) it might actually come in handy to be able to pull something out
3) if you run starlight road as a backrow protector, you can pull out a stardust dragon (when Garden isn't out, it can be a huge help to get over some things w/o using a valuable trap on it)
Re: Chain Beat I
Sweetie you should make an extra. Just the basics~ Torrential and Bottomless are indeed needed in the main.
I will be updating with example decklists tonight.
I will be updating with example decklists tonight.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
First of all dont call me sweetie. Second of all ill be looking forward to the decklists and then improve my deck. Thx buddy for da help. No sweetie!!!!!!
darkphoenix- Posts : 205
Contribution : 221
Reputation : 6
Warning :
Re: Chain Beat I
But sweetie! lol. I'll gather a bunch of lists and make a section.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
Guide updated with decklists and our current predicament. Should we run 1 or 2 tenki guys? It seems insignificant but it is as hard to us as Fire Fists.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
2 Tenki is better, consistency > the chance of a backrow clog.
TheRealSirShady- Posts : 260
Contribution : 320
Reputation : 6
Warning :
Re: Chain Beat I
While that may be true eventually we will be maining Mistake, and while it isn't exactly cluttering us right now in the foreseeable future we may need more traps. Plus drawing the 2nd tenki is gay.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
There have actually been times where they killed my monster by a chain, and I've WANTED the second Tenki. Mistake doesn't conflict with it too much, because if I have Mistake up, I've most likely won anyways, or I've kept you out of the game regardless. If I open Tenki and Mistake, Tenki gets played first. That IS harder to do, however, if only one Tenki is run. Finally, this deck runs very few monsters, and Tenki is usually needed at two for this reason.! Princess wrote:While that may be true eventually we will be maining Mistake, and while it isn't exactly cluttering us right now in the foreseeable future we may need more traps. Plus drawing the 2nd tenki is gay.
TheRealSirShady- Posts : 260
Contribution : 320
Reputation : 6
Warning :
Re: Chain Beat I
Watch555 is legitimately the only guy to kill more than 1 of my monsters in a duel. ._.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
Not saying it happens all the time, but on the rare occasion it does happen, two Tenki minimizes luck. You also completely disregarded my other points, so I'm assuming those are still valid.! Princess wrote:Watch555 is legitimately the only guy to kill more than 1 of my monsters in a duel. ._.
TheRealSirShady- Posts : 260
Contribution : 320
Reputation : 6
Warning :
Re: Chain Beat I
Yeah they are indeed valid, I just have yet to get into that scenario (and I've been playing this deck longer than everyone here ._.) which led to me being unable to say something on the subject.
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Re: Chain Beat I
Why do we need widespread dud, seems like a waste to me. Just asking. xD
darkphoenix- Posts : 205
Contribution : 221
Reputation : 6
Warning :
Re: Chain Beat I
dud is actually really good
say your opponent has out 2 problematic monsters
all you have on the field is 1 Rabbit, and a set Compuls and a dud
if you were to compuls 1, you still have the other to worry about
so you activate/chain rabbit then you chain dud
Rabbit as link 1, dud as link 2
target rabbit and problem monster with dud, it then resolves placing its condition
Rabbit then banishes itself, fulfilling duds destruction condition.
Boom, you just popped a monster w/ rabbit =O
Another play is to activate it when your opponent attacks a token from garden
Token dies and dud pops the monster.
Isn't the greatest card in the world, but definitely a good one that earns its spot.
say your opponent has out 2 problematic monsters
all you have on the field is 1 Rabbit, and a set Compuls and a dud
if you were to compuls 1, you still have the other to worry about
so you activate/chain rabbit then you chain dud
Rabbit as link 1, dud as link 2
target rabbit and problem monster with dud, it then resolves placing its condition
Rabbit then banishes itself, fulfilling duds destruction condition.
Boom, you just popped a monster w/ rabbit =O
Another play is to activate it when your opponent attacks a token from garden
Token dies and dud pops the monster.
Isn't the greatest card in the world, but definitely a good one that earns its spot.
Re: Chain Beat I
I think I just didn't get the card and what it's used for. Thanks for clearing that out and yes it seems pretty useful. xD
darkphoenix- Posts : 205
Contribution : 221
Reputation : 6
Warning :
Re: Chain Beat I
It's actually insane, some opt to run 3 but I run 2. The reason we just now are playing it is because it wasn't optimal fo rthe broken formats Chain Beat has been through.
Updated the current theory
Updated the current theory
~Luvi- Posts : 739
Contribution : 869
Reputation : 20
Warning :
Page 1 of 2 • 1, 2
Similar topics
» Chain Beat
» Chain Beat Sep-2013
» My Traptrix/Trap Hole version of Chain Beat.
» What is "Chain"?
» The Church of the Chain Burn
» Chain Beat Sep-2013
» My Traptrix/Trap Hole version of Chain Beat.
» What is "Chain"?
» The Church of the Chain Burn
Xenon Duel Academy :: Dueling :: Lessons :: Deck Discussions
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|