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Crystal Beast Guide

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Crystal Beast Guide Empty Crystal Beast Guide

Post by NerfMkplz Sat Sep 07, 2013 12:05 pm

 This Guide is about a year old. I thought I'd share it though as a Teacher. Made it myself ofc. This deck isn't meant for competitive play.


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Crystal Beast Guide Yugioh_mat___crystal_beast_by_sybilus-d38tbts


What are Crystal Beasts?
Crystal Beasts are monsters that utilize the effects of themselves to set up the Spell & Trap Zone. They are treated as Continous Spell Cards, which allows the full use of the effects of "Ancient City- Rainbow Ruins".

Why should I run Crystal Beast?

Crystal Beast is an underrated archetype that very few learn how to pilot well. With each format proceeded it grows as well with the current meta. For example with XYZ available Crystal Beast have more options besides beatdown with the CBs available and Rainbow Dragon. If you run the deck correctly, and get the 5 CBs in the s/t zone in 3 turns or less, the control with CBs as well as the plays, can be immense.

Key Cards in a "Crystal Beast" Deck:

Rainbow City- Ancient Ruins

Crystal Beast Sapphire Pegasus

Crystal Beast Ruby Carbuncle

Rainbow Dragon

Support Cards

Crystal Beast Topaz Tiger

Crystal Beast Emerald Tortoise

Crystal Beast Cobalt Eagle

Crystal Beast Amethyst Cat

Crystal Beast Amber Mammoth

Crystal Beacon

Crystal Blessing

Crystal Tree

Key Card I: Rainbow City- Ancient Ruins

Crystal Beast Guide AncientCityRainbowRuins-BATT-EN-SFR-UE
Card Text:

Spoiler:
 



This field spell is the source of your main field control throughout the game. Once you have 5 CB in your Spell and Trap card zone, you can use the full effects of spell. It includes drawing 1 card once per turn, giving you an additional +1 added after your draw phase. The ability to negate spell and traps cards (Speed 2 and lower), decrease battle damage by half, and it also has the ability to stay on the field without being destroyed by card effects (Exception to basic rule of fields being activated in place of Ruins). This field spells also goes in addition with cards like Scrap Dragon. The card that gives CBs their outstanding power.

Key Card II : Crystal Beast Sapphire Pegasus

Crystal Beast Guide CrystalBeastSapphirePegasus-RYMP-EN-C-1E
Card Text:

Spoiler:
 




The main Crystal Beast card that starts off most of your moves. It give Rainbow Ruins it's 1st effect allowing it not to be destroyed by card effects. Also if your opponent destroys if after using its effect to send a Crystal Beast to Spell and Trap card zone, thats an automatic 2 cards in the s/t zone. This gives the ruins the effect to give you half battle damage for one battle, once per turn. If this card is in your s/t when you used the effect to special summon 1 CB from your s/t zone, you can use pegasus to add another CB to the S/T zone, allowing summoning and re-filling of CBs during the duel. Also alone it is the CB with the highest Attack.

Key Card III: Crystal Beast Ruby Carbuncle


Crystal Beast Guide Ruby

Card Text:

Spoiler:
 



The 1st target you want for the effect of Crystal Beast Sapphire Pegasus. Once you have 5 cbs in your s/t zone, you will be able to use the (5 cbs in s/t zone) effect of ruins. Special Summon ruby, to special summon the rest of the CBs. Concluding this you can go into rank 3 or 4 XYZ, and refill the S/T zone back with CB.

Key Card IV: Rainbow Dragon

Crystal Beast Guide RainbowDragon-RYMP-EN-C-1E

Card Text:

Spoiler:
 



In the anime, the main purpose of Crystal Beast was to get out this monster...Rainbow Dragon. With a strong effect that eliminates the Field by shuffling all cards back into the deck, or Increasing the attack of Raindow Dragon to become a overwhelming attacking beater. It gives an alternate view towards CB.

Support Cards: (Most of which are mainly targets for the full use of ruins).

Crystal Beast Topaz Tiger:

Spoiler:
 



A target for s/t zone for CB. This monster can attack for +400 ATK which gets over 1900 beaters such as TKR (Thunder King Rai-Oh).

Crystal Beast Emerald Tortoise: Once per turn:

Spoiler:
 



A target for s/t zone for CB. Good for defending against 1900 beater monsters.

Crystal Beast Cobalt Eagle :

Spoiler:
 



Crystal Beast Amethyst Cat:

Spoiler:
 



This card allows you attack directly. For those games that you can't knock in that finishing blow.

Crystal Beast Amber Mammoth:

Spoiler:
 



Crystal Beacon:

Spoiler:
 



Allows you to special summon another CB from your deck, preferably another Pegasus for your 3rd CB in your s/t zone.

Crystal Blessing:

Spoiler:
 



With more options with XYZ, and more plays, this card has become a better supporting card in the family of CB.

Crystal Tree:

Spoiler:
 



A card that helps setting up CB faster in the s/t zone. Although it may seem like a dead card at times, it can really change the tide of the game, along with Ruins.

How do you run CBS? (A little explanation + 2 Replays: 1 Random and 1 Random against Tier 1).

sendspace.com /filegroup/6emRMs5WqKCaiBUWt9EVtg (As you can see during the meta 1 after he ends his turn, if you check my next draw, it ended up being Crystal Abundance. A win for me xD. P.S. I think my opponent may have raged, I waited for like a whole minute.)

There are a few ways to run CBS. You can try mainly going for a Rainbow Dragon Variant, Crystal Abundance variant, or Ruins Control (Best way I could describe the different ways people try running it). I like Ruins the most, because it maintains presence, rather than setting up and otk and dead drawing with Abundance every few games. Yes I do main 1 Abundance in the deck as well as 1 Rainbow Dragon.They are both good techs, and usually when I draw it (1/40), I can use it, or save it for game. Instead of me telling you how to exactly use CBS, I provided you with YGOPRO replays that you can watch. It allows players more freedom on how they interpret the deckstyle, and turn it into their own. (Thank you replays xD).
Deck Strengths:

Abundance of powerful spell support
Massive Summon Waves through Carbuncle
Deck Weaknesses:

Speed
Draw Power
Summon build (It has to build it for a couple of turns. OTKs can easily dominate this deck.)


























Deck List:

Monsters (17):
x2 Malefic Cyber End Dragon- Beaters are needed with this deck, and Cyber End gets over a lot of monsters CBs normally can't get over.
x1 Crystal Beast Ruby Carbuncle- Main way to SS into 2-3 Rank 3 or 4 XYZ plays with Ruins.
x1 Rainbow Dragon or +1 Crystal Beast Carbuncle ( I run 1 Carbuncle and 1 Rainbow Dragon. Still decisive over 1 RD over Carbuncle)- Good 1 card tech as a small key card for CB. +1 Carbuncle for issues against Carbuncle getting removed and you can't search it out.
x2 Dragon Queen of Tragic Endings- People say Hamond is better. No it really isn't. Dragon Queen can be special summon from the grave by a mere -1 CB setup. You can use it for the rank 6 XYZ plays as well. Another Reason why this is better than Hamond is because Hamond can be run over by BTH, Solemn Brigade, TKR. In other words, why waste a -3 CB you can use for a 4k beater (which Cyber End can do as well) when it can easily be taken out?
x3 Crystal Beast Sapphire Pegasus- Key card for seraching CBs for the s/t zone.
x1 Crystal Beast Amber Mammoth- Can switch targets of attack for CB.
x1 Crystal Beast Topaz- Can get over TKR, and 1900 beaters such as Koaki Meiru Drago.
x1 Vylon Prism- The best lv4 tuner suitable for this deck. Allows you to synch 8 into Scrap or Stardust +1000 attack during the DMG for battle involving monsters for a mere pay of 500 LP. Only run 1 tuner for concistancy. Little reliance on synchroing instead of the opportuninty for CB setup.
x1 Crystal Beast Cobalt Eagle- Target for CB.
x2 Summoner Monk- Gives use to dead Spell Cards in hand. You can synch lv 8 Stardust or Scrap, Special Summon Pegasus for a CB search and go into a rank 4 XYZ if necessary. Very good monster for the Prism and Pegasus target.
x1 Crystal Beast Amethyst Cat- Target for CB. Possible end game with this, and can attack directtly. However unlikely to happen.

Spells (20):
x2 Crystal Blessing- Very good card in games where u can refill not 1, but 2 CB in the s/t zone.
x1 Dark Hole
x2 Rare Value- Draw Power. This card is not @3 for concistancy issues, and means of taking out your CB for draw power.
x1 Crystal Abundance- Good 1 card tech for OTKs, eliminating the field. Replacement for BRD nukes, except cards like Starlight Road or Huge Revolution cannot get by it.
x3 Terraforming- 3 terraforming for 3 Ruin searches seems bad, but Having Ruins in hand is a priority. Also you can the chances of you ditching unused Terras are high.
x3 Crystal Beacon- Fills in the speed of CBs. If you see the replays you'll see how this card makes the deck so much faster.
x2 Pot of Duality
x2 Mystical Space Typhoon
x1 Crystal Tree- Debatable @ 2, but allows searching for CBS easier. Once you have all your CB out the deck, it becomes useless so 1 is the best option.
x3 Ancient City- Rainbow Ruins- Main Key Card.

Traps (3):
x1 Solemn Judgment
x2 Solemn Warning

Extra (15):

x2 Cyber End Dragon
x1 Mist Wurm
x1 Scrap Dragon- Combos really well with Ruins.
x1 Stardust Dragon- Gets by heavy storms, s/t hate.
x1 Black Rose Dragon
x1 Constellar Ptolemys Messier 7: Get rids of stall, recycle some of your boss monsters.
x1 Photon Strike Bounzer
x2 Number 39: Utopia
x1 Lightning Plover
x1 Maestroke the Symphony Djinn
x1 Number 17: Leviathan Dragon
x1 Temtempo The Percussion Djinn
x1 Wind-Up Zenmaines- Key to getting rid of cards when you don't draw 4k beaters and such.

Side (15):

x2 Maxx "C"
x2 Effect Veiler
x1 Number 25: Force Focus- Counter side for Photon Strike Bounzer.
x1 Nobleman of Crossout
x3 Horn of the Phantom Beast- Sides these in when you can't really do much, but beatdown the opponent when necessary.
x3 Royal Decree- Counter Side for the "Solemn Brigade". Use when faced against really Trap Heavy Decks (Worms, Chain Burn, Stall, etc.)
x1 Light-Imprisoning Mirror
x2 Soul Drain.

EXTRA KEY:
( ) = How many you should run in the deck
x = The Number of Cards in the deck.

Final Notes: The Side could be worked on a bit more. Rainbow Dragon vs Carbuncle is debatable. I hope you enjoyed my guide, and I shall make more another time Crystal Beast Guide Icon_biggrin.
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Post by AsianVasion Sun Sep 08, 2013 1:11 am

dis wud b pretty nice for double duels wit dat double duel system
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Post by ~Luvi Mon Sep 09, 2013 6:57 pm

What. You gave Rainbow Dragon the light of day.. you don't even know how to play this deck.. You only run 1 Plover, the literal only reason the deck can be played anymore. why. did. you. make. a. guide. on. something. you. aren't. good. at?

http://www.pojo.biz/board/showthread.php?t=1149932
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Post by NerfMkplz Tue Sep 10, 2013 7:32 pm

! Prince wrote:What. You gave Rainbow Dragon the light of day.. you don't even know how to play this deck.. You only run 1 Plover, the literal only reason the deck can be played anymore. why. did. you. make. a. guide. on. something. you. aren't. good. at?

http://www.pojo.biz/board/showthread.php?t=1149932
Read the 1st 2 sentences of the guide. As you can see the guide isn't UPDATED to what is used today ^^. Something tells me you didn't read the guide completely =l Rainbow Dragon was added, because that was the original boss for Crystal Beasts when it was introduced in the anime.
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Post by ~Luvi Wed Sep 11, 2013 12:01 am

I read the entire guide, I'm sorry you chose to teach it badly. Rainbow Dragon has NEVER been ran, in fact if you showed this list at any time to CB players they would laugh.
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Post by Thought Wed Sep 11, 2013 5:17 pm

! Prince wrote:I read the entire guide, I'm sorry you chose to teach it badly.  Rainbow Dragon has NEVER been ran, in fact if you showed this list at any time to CB players they would laugh.
He clearly said "this deck is not meant for competitive play" at the very top. I have seen a lot of (non-competitive, of course) CB players use Rainbow Dragon. And before you say "urmurgurd but it probublee wusnt gud n it sukked in dat dekk didnt et" well yes, it did...but that still defeats your argument of
Rainbow Dragon has NEVER been ran
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Post by ~Luvi Thu Sep 12, 2013 8:06 pm

Judging by the title he apparently means Crystal Beasts in general aren't good enough for Competitive play, which is untrue if you don't listen to this guide.

thought i can always counter-argue you, you should know this .-.
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Post by NerfMkplz Thu Sep 12, 2013 10:44 pm

! Prince wrote:Judging by the title he apparently means Crystal Beasts in general aren't good enough for Competitive play, which is untrue if you don't listen to this guide.

thought i can always counter-argue you, you should know this .-.
Lol if you read my guide again ull see that I didnt myself play Rainbow Dragon. Again this guide wasn't intended to play against the meta and be a competitive deck. I used a guide based on The ruins/carbuncle CBS and added Rainbow dragon because it can be a key card in the deck. It was also based on the fact that during the time I made the guide Lightsworn CBs as well as Ruins xyz bud were popular among CB players. By all means you can always make another CB guide as it has to be on a completely new basis on powerful XYZ used and options to get to it. And you are still not realizing the fact that wven though rainbow dragon isnt used from the serious CB users, it was added to show people this is where it started off from.
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Post by NerverMind Fri Sep 13, 2013 12:51 am

I have no problem about the guide at all and the fact is that you didn't even say that it was the best cb build, so it's all good. You are just showing what cards that cb=Crystal beasts started off to now. But I believe that any deck could get to be even better with enough research.
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Post by ~Luvi Fri Sep 13, 2013 6:37 am

"( I run 1 Carbuncle and 1 Rainbow Dragon. Still decisive over 1 RD over Carbuncle)"

Right, no RD here. also 1 Carbuncle....lol
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Post by Thought Fri Sep 13, 2013 6:02 pm

! Prince wrote:Judging by the title he apparently means Crystal Beasts in general aren't good enough for Competitive play
I beg to differ. His exact words were:
This deck isn't meant for competitive play.
This DECK. Not this ARCHETYPE. If I use a poorly made Infernity Deck against you and lose, I'd probably say, "Ugh, this deck sucks!" But does that mean Infernities in general fail? No...it just means that the deck I'm using blows hard.

Getcho facts straight, son.
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Post by Vista Fri Sep 13, 2013 6:26 pm

I agree with thought. the deck he made was pretty mediocre but they archtype definitely has potential. I made one and it is 4-0 so far on Dn it spams like CRAZY
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Post by NerfMkplz Sat Sep 14, 2013 9:54 am

! Prince wrote:"( I run 1 Carbuncle and 1 Rainbow Dragon. Still decisive over 1 RD over Carbuncle)"

Right, no RD here. also 1 Carbuncle....lol
Well obviously its a typo, that needed to be fix. When I made the deck, I didn't have Rainbow Dragon in it as I thought it was bad. 1 Carbuncle because it was a dead draw, you only needed it in the S/T zone and set-up for SS and XYZ spam. Also you can just get it back from the grave with Blessing as blessing can also be used from XYZ after it detaches or destroys anything. AGAIN you are missing the point as I said this ISNT up to date with current CBS. I said the deck guide was a year old, and the guide is based on what type of build was used in the past, which was abusing Carbuncle and XYZ o.O My gosh, you can make different CB guides for different deck builds. I never said it was the current deck, AND I also said you shouldn't use it for competitive play. So why are you so quick to jump on me for something that isn't used for current play? Like I've been saying earlier I only stated Rainbow Dragon to show where it started off from. If the deck was still viable for competitive play and good enough to play in general, I would have not said anything before the actual guide, like I did for my agent Guide. Also, this was my 1st guide, so yeah may not even be nice, neat, and the most pleasing to the eye.
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