Yata-Garasu should go to 1?
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Xenon Duel Academy :: Dueling :: Lessons :: Card Discussions
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Yata-Garasu should go to 1?
Should Yata-Garasu go to 1? what do you think?
This is one of the most discussed things and if any one posts a topic like this on forums like pojo it usually gets around 40 pages of people arguing about this...
I think it could go to 1.
This is one of the most discussed things and if any one posts a topic like this on forums like pojo it usually gets around 40 pages of people arguing about this...
I think it could go to 1.
ThunderChidori- Posts : 1875
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Re: Yata-Garasu should go to 1?
200 attack, can be a bad draw and too many traps in this format, youd have to draw this card at the right moment, either first turn or when your opp has no monsters or spells/traps.
Greesh- Posts : 129
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Re: Yata-Garasu should go to 1?
well ya, thats one of the reasons why i think that it can go to 1 or even more
ThunderChidori- Posts : 1875
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Re: Yata-Garasu should go to 1?
But then again, say it deals damage, it can keep dealing damage cause the opp can obvs do nuthin and you can keep stallin till you got a great hand.
Greesh- Posts : 129
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Re: Yata-Garasu should go to 1?
keep it banned someone will find a way to make it broken
~Luvi- Posts : 739
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Re: Yata-Garasu should go to 1?
the banlists are 4 months long i dont think it would be that much of a problem
it could end up like magician of faith, no one cares that its not banned anymore
it could end up like magician of faith, no one cares that its not banned anymore
ThunderChidori- Posts : 1875
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Re: Yata-Garasu should go to 1?
Equip spell cards to buff it up into a big beater that can't be targeted
Or destroyed by card effects or battle. When it does battle dmg opponent can't draw.GG. Safe zone is good and then 4 equip spells - GG.
Or destroyed by card effects or battle. When it does battle dmg opponent can't draw.GG. Safe zone is good and then 4 equip spells - GG.
TheLifeLessOne- Posts : 419
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Xenon Duel Academy :: Dueling :: Lessons :: Card Discussions
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