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War Formats for Inner Wars

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War Formats for Inner Wars Empty War Formats for Inner Wars

Post by BlackLeg-Sanji Sat Dec 03, 2011 7:32 am

.:1vs1 Format:.

The simplest of all the formats. This format is used when a team wants to get every member in their line up involved. Both teams pair off their members with a member of the opposing team (sometimes it's done randomly and sometimes it is not). The team that accumulates the most wins is declared the winner of the war.

The number of members on the line ups is usually an odd (3, 5, 7, etc.) number in order to avoid a tie. However an even numbered line-up can also be used and in the event of a tie both teams select a member from their main line up to duel in a tie-breaker match.



.:EX Format:.

Created by Team Exile, this format is very similar to 1vs1 Format. Both teams pair off their members with a member of the opposing team.

Special Rules:
  • A player's remaining Life Points after each individual duel in a match are added to their Team's point count.
  • If a player wins a duel 8000-0, 2000 extra points are given to that Team.
  • The war ends when all the matches are completed or the points advantage is impossible to be turned around.
  • The Team with the higher total point count wins.




.:FE Format:.

Originally created by the disbanded team Furious Elite, this format requires opposing teams to create two line ups in a specific order with a certain amount of substitutes in case a member in the main line up is unable to compete.

The first match will begin with the two members elected to go first in their team's line up. The winner of that match will go on to face the number two member in the opposing team line up. This continues until one team is out of representatives. The team with one or more representatives remaining is declared the winner.

Spoiler:

Special Rules:
  • Deck changing after having won a match is forbidden.
    This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what he will be facing.




.:PX Format:.

Originally created by team Popsicle Xuicide. Much like FE format, this format requires opposing teams to create two line ups, however the line up does not go in a specific order. Once a line up is created a Hamachi network is created where all members of the line up must join in order to compete. The competition can be described as a free for all where duelists can challenge any member of the opposing team.

Also like FE format, the competition on this format continues until one team is out of representatives. This format allows for wars be completed faster and also allows team members to have a chance to compete in the war regardless of their position in the line up.

Special Rules:
  • Deck changing after having won a match is forbidden.
    This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what he will be facing.
  • You may refuse a challenge if you're unable to duel, but stalling won't be tolerated.
  • If you or your opponent has to go during a duel that is already in progress neither player may challenge anyone else until they finish their pending match.
    This rule only applies to matches that are already in progress. It does not apply to matches that have not yet begun.




.:Hardcore PX Format (HPX):.

Created by the team Popsicle Xuicide. This format is great for teams that like to have wars that are 4v4, etc., and don't like that they end so quickly. It also leaves more room to strategy when you play another team, and makes the subbing system an actual factor that teams should consider in wars. The rules are exactly the same as PX format, but in this format each player is allowed to play one more time once they are defeated.

Special Rules:
  • All the special rules from the original PX format are enforced.
  • Players start with 2 lives, and are only lose when they have 2 strikes.
  • When a player is defeated once they are allowed to change their Decks, and challenge any player in the opposing team that is still available to play.
  • If someone is subbed out, the replacement will keep the same number of lives as the person he is replacing.
  • Players that are subbed out can be subbed back in later.
  • A winner is declared when all players of the opposing team have been defeated twice.
BlackLeg-Sanji
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